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1. Audio Customization in the ESC menu - in Test Server Feedback [original thread]
If I have 3 accounts and 9 characters how many times am I going to have to setup my sound preferences for a consistent experience ?
- by Dav Varan - at 2014.05.27 13:12:00
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2. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
CCP karkur wrote: Sarhyl Connaly wrote: Many thanks for the D-scan refinements, any chance of allowing us to select a specific overview setting to use, rather than our active one? we had started to play with that, but then took a step back ...
- by Dav Varan - at 2014.02.28 12:09:00
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3. Major Warp Speed problems - in Test Server Feedback [original thread]
seth Hendar wrote: Kossaw wrote: seth Hendar wrote: i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we a...
- by Dav Varan - at 2013.10.31 12:13:00
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4. Major Warp Speed problems - in Test Server Feedback [original thread]
seth Hendar wrote: Dav Varan wrote: seth Hendar wrote: It has already been said by ccp that changing server tick is easy Can you link please ? I'd like to read. here it is: https://forums.eveonline.com/default.aspx?g=posts&m=3...
- by Dav Varan - at 2013.10.30 17:12:00
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5. Major Warp Speed problems - in Test Server Feedback [original thread]
seth Hendar wrote: It has already been said by ccp that changing server tick is easy Can you link please ? I'd like to read.
- by Dav Varan - at 2013.10.30 14:39:00
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6. Major Warp Speed problems - in Test Server Feedback [original thread]
seth Hendar wrote: Dav Varan wrote: seth Hendar wrote: Circumstantial Evidence wrote: Makalu Zarya wrote: We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer wo...
- by Dav Varan - at 2013.10.30 13:45:00
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7. Major Warp Speed problems - in Test Server Feedback [original thread]
seth Hendar wrote: Circumstantial Evidence wrote: Makalu Zarya wrote: We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since ...
- by Dav Varan - at 2013.10.30 13:29:00
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8. Server Error in '/' Application. - in Test Server Feedback [original thread]
I have this too. Happening on an old singularity ( not updated yet ) build.
- by Dav Varan - at 2013.10.29 11:16:00
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9. Sticky:Odyssey 1.1 now on Singularity - bug reports - in Test Server Feedback [original thread]
NightHawk can not activate more than 1 link.
- by Dav Varan - at 2013.08.13 22:46:00
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10. Anyone else concerned on performance while rendering multiple chars? - in Test Server Feedback [original thread]
Dont Worry. By the time Incarna comes out for real we will all be running shader model 23 compliant 10,000 photon cored Nvidia 250450xxx series Quad Ultra GTi's Except for the tightwads still trying to run sm3 of course.
- by Dav Varan - at 2011.01.07 18:47:00
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11. Agility Changes on Singularity - in Test Server Feedback [original thread]
Couldnt you keep the agility changes if you modified the % of max impulse speed required to warp say from 75% to 85% or whatever works ?
- by Dav Varan - at 2009.04.02 15:31:00
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12. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
What was wrong with stelth bombers that required fixing ?
- by Dav Varan - at 2009.04.02 15:25:00
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13. This new audio engine is horrible. - in Test Server Feedback [original thread]
yeah sound was better pre-apocrapha. Station sounds too loud , Space sounds too quite. Sound effects of entities that consist of "random tones" are poor quality and remind me of bad 1970 sci-fi series. and for the n'th time the fof missile sound ...
- by Dav Varan - at 2009.03.17 19:38:00
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14. What did you do to the map! *pulls hair out* - in Test Server Feedback [original thread]
Spinning the star map around is tricky.seems to have gone back to an earlier incarnation I kind of remember. Also hovering over some systems, causes other systems close by to light up as if you were hovering over them instead, worse towards the o...
- by Dav Varan - at 2009.03.17 19:23:00
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15. Sound Whinge ( What ? I woke up in a bad episode of SPACE 1999 ) - in Test Server Feedback [original thread]
Next you'll be telling me there were no bad episodes of Blake's 7
- by Dav Varan - at 2009.03.13 20:49:00
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16. Sound Whinge ( What ? I woke up in a bad episode of SPACE 1999 ) - in Test Server Feedback [original thread]
Edited by: Dav Varan on 13/03/2009 16:15:54 Outside Station. What is with the bleep bloop bleep bleep bloop sounds, did you guys hire some guy from 1970 to do the sound effects ? Poor. Warp Effect. Nice but could do with being a bit louder an...
- by Dav Varan - at 2009.03.13 16:10:00
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17. Large Hermorphite, Hedbergite, Jaspet site too hard to scan - in Test Server Feedback [original thread]
Spheres within sphere technique. When you get a "Sphere hit" the only thing you can be sure of is that the site is inside the scan radius of the probe that got the hit ( The actual red sphere is only a guess by the probe and not a very good one a...
- by Dav Varan - at 2009.03.13 15:21:00
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18. This message got me killed. Please review. - in Test Server Feedback [original thread]
I take it this message text was changed because having a lit cyno stops you from warping. The old "you can not warp because you are warp scrambled" message made no sense when it was a lit cyno stopping you warping.
- by Dav Varan - at 2008.09.23 19:38:00
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19. Heavy Assult Launcher Requires 40 Grid Reduction to its fitting - in Test Server Feedback [original thread]
Why have Heavy Assult Launchers been made so hard to fit ? All other types of turret have easier fittings on there short range variants. The Heavy Assault launcher is the only one that is more difficult to fit. Here is a comparison. Hybrid: Bla...
- by Dav Varan - at 2008.07.16 15:09:00
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20. Capship self-destructing is getting all too common - in Test Server Feedback [original thread]
It would be better to a) keep loot drops in self-destructed ships b) issue a killmail when more than 10% hp loss is due to other players also try to do b) when pirate players suicide jump to high sec to try to avoid the km. Better than the cap ...
- by Dav Varan - at 2008.04.17 14:48:00
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